OPTiM Cafe - A Screen Sharing Service to Replace Office Monitor or Projector

If you regularly give presentations in the meeting rooms then you defentely know that sometimes it becomes difficult to set up the monitor and even though you know everything is right you just couldn't get it to work. This expereince could be irritating and the negative start could be distracting.

OPTiM Cafe is a screen sharing service that lets you share presentations with your team or client with ease and without the use of a monitor or projector. The application was built by OPTiM Corporation and is available for free in the Google Play Store with In-app purchases.

OPTiM Cafe Android App Screenshots

Enter a number to start sharing the screen and others can join the presentation with this number. There is no need for installations or registrations. Once you purchase the subscription, the limited time of 15 minutes become unlimited.



Great Day Readers! Noriko Iwata and Leslie James collaborated together to give us insights into the application development. Noriko Iwata is the head developer for OPTiM Cafe and Leslie James looks after Corporate Promotion & Marketing. Here are the Q&A exclusive for our readers.

1) Tell us about the team

OPTiM is a Japanese company that was launched in 2001 when our CEO was a university student. Our focus is generally B2B products for domestic companies. However, OPTiM Cafe represents a newer direction for the company as it's not only B2C, it was also developed with a global audience in mind. So we have team members from a few different countries to give diverse ideas and feedback.

2) What was your inspiration to create OPTiM Cafe?

Two things inspired OPTiM Cafe. The first was the desire to make an easy screen-sharing system. Here at OPTiM, we usually share documents during meetings, and setting up the projector, connecting your computer, etc. takes time. We also have a lot of phone meetings, and sharing screens is much easier than sending a file and giving instructions of what to look at over the phone. So, we made a system that lets you share the materials on your screen very smoothly.The second thing is that we often have meetings in various places, like open standing desks or the break room. Having a meeting anywhere, even while having a drink somewhere casual is what inspired us to focus on mobile support and naming the service OPTiM Cafe!

3) What was the biggest challenge faced while developing OPTiM Cafe?

Actually, we had already developed this screen-sharing technology + annotation functions for some of our B2B products, so that part was no trouble. We adapted this technology to be easy to use and streamlined. The challenge was with multi-OS support. Allowing sharing from an iOS device is difficult due to various restrictions put on the software by Apple, but in the end, our sharing technology is able to work on iOS, along with Android and PC.

4) What features can be expected in the upcoming updates?

We want to continue support for mobile OS, so expect updates for future versions of Android and iOS. Also, we're working on making the transmission security even stronger and having better, smoother image quality. For this product, we're listening carefully to users' comments to try to make a useful and unique screen-sharing app.

5) Is there anything else you want to tell our readers?

We made OPTiM Cafe with easy meetings in mind, but we think it could have many different uses. Sharing art, giving directions, holding an event, and more. We hope that our users can enjoy the service and surprise us with new uses for OPTiM Cafe!

Also, we have an active Twitter feed and blog devoted to productivity, remote work, and news about OPTiM Cafe. Check them out, and feel free to leave us a comment!

Get it on Google Play (This is a sponsored blog post)

Copy Text Inside Apps That Doesn't Let You Copy Text

Have you ever tried to copy text from an app and realised the usual long press doesn't work? What do you usually do? Get disappointed or type the painfully long text?

Universal Copy is here to make your life easy. The app is offered by Camel Corporation and is available for free in the Google Play Store with In-app purchases. The In-app purchases are just donations and if you like Universal Copy, don't forget to support the developer.

Activate the Universal Copy and you can start copying text from Youtube, Facebook, Twitter, Instagram or any other application. Copying text is so simple, just touch the notification icon and select the desired text.

Universal Copy Android App Screenshots

Great Day Readers! To give us more insights into the application development, Murin, lead developer of Universal Copy responded with the answers. Here are the Q&A exclusive to our readers.

1. Tell us about the team?

We are two French Android fans who decided (during a never-ending burger lunch :) to work together to develop apps for fun. I lead the development and Antoine the design & "marketing". We both like to work on the ergonomics and features as we have different angles on that. Developing apps is not our main activity so we have to find time to work on that, which is not always easy!

2. What was your inspiration that leads to the creation of Universal Copy?

Everything started with our first app called "Easy Copy". Easy Copy is an app that lets you do quick actions with the text you've just copied: translate a sentence, find an address on Google maps, call a phone number... The first version I made was built for my personal use only: as I often needed to translate the text messages from my German girlfriend, I imagined a way to speed up the app switching process. I showed the app to Antoine, who got really excited about it and we decided to distribute the app on the Play Store. Easy Copy was born!

After a few months, we started having feedbacks from users saying that Easy Copy did not work on some apps like Facebook, Twitter or Instagram. We realized that those apps had disabled the standard "copy" function of Android, which Easy Copy relies on. We thought that solving that problem would help thousands of people as on these apps sharing/copying is really one of the key features! That's what led to the creation of Universal Copy.

3. What was the biggest challenge faced while developing Universal Copy?

The biggest challenge was technical. When we identified the problem we wanted to address (copy text when the default copy feature is not available) we searched for any other existing app with the same goal. We found many solutions based on OCR but for us it looked like using a hammer to kill a fly: the text is already there written in plain letters, why on earth should we convert it to a picture then back to letters! It took a few months to find a proper solution but we are really happy with the result.

4. What features can be expected in the upcoming updates?

We are working on several improvements, such as:

- "select all" feature
- a way to identify/highlight the copyable zones when going over the screen with your finger
- add new languages...

But we are open to suggestions! We like having feedback from the users on what they expect from the app in terms of features. So we invite everyone to share their ideas to improve Universal Copy!

5. Is there anything else you want to tell our readers?

Go and launch your own apps! It's easier and even funnier than it looks!

The Meansters: Bootcamp Game

The Meansters: Bootcamp is an archery game designed and developed by Hilum Studio. The game is available in the Google Play Store for Free with no In-app purchases.

The Meansters Bootcamp Android Game

Choose a game mode from three game modes and a character out of four characters to kickstart your play. The three gameplay modes include Time Attack, Survival and Skill Play.

The game is decent and the goal is to pop the hearts and remove cupid from the throne. Gain points to unlock Mini-Means, powers and shooting platforms.



Great Day Readers! To give us more insights into the game development, Mathieu Guidon, Software Development Director responded with the answers. Here are the Q&A exclusive for our readers.

1. Tell us about the team?

Everything started back in 2008. We did a 48h game jam back in school and it resulted in a small prototype with Cupid as the protagonist but was never finished. This project was the first of many small games made during our school years. We both graduated with a major in 3D imaging and computer gaming. We did an internship at Ubisoft and Behavior respectively. After graduating, Guillaume went to work in the gaming industry in Montreal. He worked at Behavior and Bioware before leaving in joining me in a 3D CADCAM software company to be able to have creative right on his projects outside of work.

Our graphic artist Émélie joined the team right at the start of the project and brought an outside view on gaming. She bring 10 years of professional design and drawing expertise to the table and always strive to create a perfect setting in the game.

Christine handles everything else. Communications, marketing, and some administrative stuff with the help of Maude when needed.

2. What was your inspiration that leads to the creation of this game?

As I said before, the game was a game jam idea back in school. It was similar in style to the current iteration. We mixed all sort of game type to create a fun experience. The new iteration took a lot of thing from this game. We wanted to create a quick time-waster where skills would make a difference but not mandatory to progress. We also really wanted to have a nice mobile game without all the negative that often surround them like paywall, intrusive ads and the like. It was the main points that always followed us when iterating on the game.

3. What was the biggest challenge faced while developing the game?

We had multiple challenges when developing this game. It was our first real project that would be played by random people and it led to a lot of interesting discussions about what we wanted to show/give them. We had, of course, the device optimization that nearly kill the project right in the middle of it because we couldn't achieve a minimal framerate or the fact that we drained the battery so fast playing more than 10 minutes would mean losing over 30% of battery on some older models. Others issues were the motivation to keep on going after each little bump. We realize that we love to create new prototypes but lose some interest after the initial rush of ideas and having a "working" prototype. All those issues, however, come back to mixing everyone idea into 1 game and not create a mess of things later on.

4. What features can be expected in the upcoming updates?

We have 2 things that we can probably add in the next major release. We had to remove all the "story" mode levels since they were too easy and could be finished inside 30 minutes by a good player. We still have all our 40 levels and it just need some love to provide a better experience and challenge. The second thing that could make it would be an online leaderboard and achievements. We currently implemented an old school local leaderboard so you can see your progress and show you friends but it would be more interesting if you could show them anytime you beat them.

5. Is there anything else you want to tell our readers?

This game was made to show our core values. We grew up with games that were fun but challenging and we hope to keep making that kind of games in the future. This game is only a small glance at what we can do and hope to achieve some day.

We had a lot of positive feedback already about the game but always welcome more feedback and discussion!
Get it on Google Play
(This is a sponsored blog post)

WordIt2 - A Casual Word Puzzle Game

WordIt2 is a casual word puzzle game developed by Creative Spark Studios. The game is available for free in the Google Play Store with no In-app purchases.

The game is decent. Drag the letters to form valid words horizontally and vertically using all the letters.

WordIt2 has two modes - Normal Mode and Timed Mode. Both Normal Mode and Timed Mode has 20 levels and you can play any level. There is no need to complete the previous level to advance to the next level.

In Normal Mode, the higher the level the more words you've to arrange. In the Time mode, new letters get added and valid words get disappeared. The play continues until you run out of the space for the new letters. As you level up, the speed at which the new letters get added increases.

WordIt2 Android Game Screenshot

Great day Readers! To give us more insights about the game and its development Frederik Hermund, Founder at Creative Spark Studios responded with the answers. Here are the Q&A exclusively for our readers.

1. Tell us about the team?

Creative Spark Studios is a small virtual company, where I typically assemble an international team of partners or freelancers for each project - and sometimes join larger teams myself, freelancing as a game designer/programmer. WordIt 2 is more or less a solo effort by me. Once I decided to make the sequel, I found audio and graphics assets to use and then designed and programmed the game myself. Some design decisions are based on iteration and feedback from players of the original WordIt game. The porting to Android relies heavily on the FGL Mobile Platform and working with our mobile publishing partner, Happy Planet Games.

2. What was your inspiration that leads to the creation of WordIt2?

The original WordIt game was motivated by a game design competition held by Mochi Media back in 2009. The theme for the competition was "Word Play," and I wanted to make a game with high replayability and some sandbox-like properties. The challenge for me was  to make something as accessible as Scrabble, but with a rewarding gameplay for single players. WordIt 2 was a sequel based on feedback from players, and with a new look and larger game board. The inspiration for that was my wish to move from the obsolete ActionScript 2 to ActionScript 3, which closed the gap to mobile via Adobe AIR. I also just wanted to make a bigger and better version of the original WordIt, fixing issues and implementing new ideas collected over the years.

3. What was the biggest challenge faced while developing WordIt2?

The big challenges around WordIt and WordIt 2 have been the many rapid changes in the flash game ecosystem and the transition to mobile. Mochi Media's ads, leaderboard, and distribution services were widely adopted in 2009, but since they shut down in 2014 and left our games live on thousands of game portals - but now without Ads, leaderboards and proper tracking - we've had to deal with that. We've found new ad providers, new leaderboard systems (WordIt uses a homebrew solution while WordIt 2 uses GamerSafe), and we've set up our own distribution to deal directly with game portal owners. The shift to mobile has also been a challenge, but luckily we've had good help from our mobile partner, Happy Planet Games in this.

4. What features can be expected in the upcoming updates?

I really want to port WordIt 2 to html5 in order to reach more players on more devices, and we might also explore multiplayer. There are so many html5 engines and apis released currently, so it probably won't be too long before we settle on one.

5. Is there anything else you want to tell our readers?

I just want to say thank you to our players - it's so great to hear from you with new ideas and feature requests, and rewarding to know that this little game, made many years ago, somehow found its niche. And to new players: Come play our games, have fun, and feel free to get in touch with us, whether it's with feedback or to present us with new opportunities. We'll also be looking for testers for a new word game soon, so sign up for our newsletter and/or follow us on facebook to hear more.
Get it on Google Play
(This is a sponsored blog post)

Todoist - The Only Task Managing App You Need

Todoist is a task manager application that lets you create tasks, subtasks, add comments and set reminders. The application is offered by Doist and is available for free in the Google Play Store with In-app purchases.

Todoist Android App

Creating a task can be as simple as writing the task to a more complex and detailed creation like setting the date and time, priority, project type. If you're a pro user you can set labels, reminders and add comments.

Swipe right if you're done with the task or swipe left if you want to snooze it. The interesting feature that I liked is the way the app turns the text into date and time. If you type text like "tomorrow" or "every day at 7", the app converts the text into date and time.

You can turn the task into a subtask if the task is a continuation of a previous task. You can create projects and sub-projects, Collaborate on shared tasks and get notified via notification, email or as an SMS if changes were made.

Set up daily goals and weekly goals to start tracking your Karma. With Karma, you can track on how many tasks you completed over the weeks. There is a vacation mode which becomes helpful when you want to take a break and when activated you won't loose any points (Karma).

The premium version costs around Rs. 1,800 for 1 year and comes with features like support for 15 platforms, automatic backups, custom filters, location-based reminders, task search, add emails as task and more.


Great Day Readers! To give us more insights into the application, Amir Salihefendic responded with the answers. Amir Salihefendic is the Todoist's founder and CEO and the interview was made possible with the help of Brenna Loury, Head of Marketing. Here are the Q&A exclusive for our readers.

1. Tell us about the team?

Doist is made up of 45 people from over 25 different countries. We are a completely remote company– people can work from wherever they please. We have people in countries that range from Peru to Poland to Pakistan and many places in between. We do have a small office in Porto, Portugal where about seven people work from (though they are from different teams including design, engineering, marketing, iOS and Android). You can see more about our team here: https://doist.com/.

2. What was your inspiration that leads to the creation of Todoist?

Todoist was actually a tool I made for myself. In 2007, when I started Todoist, I was still a student, studying computer science in Aarhus (Denmark) and I had two programming jobs on the side. I had a lot of projects going on and I needed to effectively manage my work and my productivity. I looked at the market and most of the solutions were bad, so I decided to create my own tool. So I started building what would become Todoist to keep track of everything. I didn’t see this as a startup and I didn’t have great ambitions.

For the first 4 years, Todoist was really a side project for me. I only worked on it at nights and on weekends. Over the years, I began sharing it with friends and family who loved it. I started to see the value a really good task management system could have for people and teams looking to streamline their workflow and get more done.

3. What was the biggest challenge faced while developing Todoist?

I think the biggest challenge was seeing the true potential of Todoist. Only in 2011 could I truly see the potential, 4 years after I started the service.

Paul Graham (the founder of Y Combinator) famously writes that the best ideas look initially like bad ideas. And I think Todoist fits this description perfectly and probably the reason why it wasn’t done before.

I overcame this by not giving up. I just kept using Todoist and kept working on it. Eventually, it grew as shown by this graph: https://twitter.com/amix3k/status/584269569402994688.

4. What features can be expected in the upcoming updates?

We are working very hard on improving Todoist Business, so we will release a handful of important updates to that software throughout the year. We recently made huge updates to our Android and  iOS apps and released the official version of Todoist for Windows 10. So far it’s been a busy year but we still have a lot left on our plate (for example, releasing a new version of our Android Wear app).

5. Is there anything else you want to tell our readers?

I know a lot of smart people and their biggest mistake is that they are only good at one thing. As a founder, you should be good at a lot of things, including development, design, product, marketing, business, team building, leadership etc. Being good at multiple things makes you much more valuable and you can make much better choices (for example, when hiring other people).

I think one of the most important things in life and especially in business is evolving and learning. When you start a company you are just yourself or just a few people and you face the enormous challenge of building a minimal product that people want. After you have some success, you add more people and things become more complex. After more success, you have teams, multiple products and maybe even entire departments you need to manage. Every step has new challenges and requires new skills.

MK Explorer - A Simple File Manager

MK Explorer is a simple Material Friendly File Manager application that is available for free in the Google Play Store with In-app purchases. The In-app purchases are donations and not for pro features. The app is build by Mateusz Kornakiewicz.

Move your files or delete them, Compress or extract the compressed files. The app has a built-in gallery, text editor, music player. In addition to that, you can add shortcuts to the home screen and the app supports 20 languages.

Even though the app has a search box to search the files, it isn't an instant search. It takes time if you're searching through a long list.

MK Explorer Android App Screenshot


Great Day Readers! To give us more insights into the application development, the application developer Mateusz Kornakiewicz responded the answers. Here are the Q&A exclusive for our readers.

1.  Tell us about yourself?

I am a last year student of Medical University in Poland, Cracow. I’m not studying medicine, but something similar - Medical Analytics (job in labs). Programming had become my hobby 3 years ago and after almost 1 year of learning, I released my first and only (so far) app - MK Explorer. I wouldn’t call myself as an “Android developer”, I’m just an autodidact without any degree in IT.

2. What was your inspiration that leads to the creation of MK Explorer?

What was my inspiration? Hmm... When I had bought my first Android phone I started to use it like a normal computer, I connected it with DropBox by DropSync (really cool app ;)), so when I needed any file I had an (offline) access directly from the phone. At the beginning, I used Total Commander (also a really good app) which has two windows function, easy access from the home page to storages, but I didn’t like its interface. I needed a nice looking app which would suit to "original" Android, but there was nothing interesting for me. Then I decided to create my own app, perfect (for me, of course) in all of these aspects.

3. What was the biggest challenge faced while developing MK Explorer?

To be honest, in my case everything was “the biggest challenge”. I was learning to program (and I still do it) alone, without any basics and I had problems with even the easiest things, which now I can do in less than one minute. It was really difficult but I’m proud of myself, I didn’t give up and I want to be a programmer in my future. Except these difficulties, the biggest problem is fragmentation, hundreds of different devices and system versions. One function works on one device, doesn’t work on another so you correct it and it starts to work, you’re happy... but then you notice that it stopped working on the first device and the fun begins again. Nightmare, really.

4. What features can be expected in the upcoming updates?

The most important features which I wanted to add a long time ago is an access to DropBox, OneDrive and Google Drive. Next, I would like to add something what others managers don't have but it's a secret ;)

5. Is there anything else you want to tell our readers?

To those who start their adventures with Java and Android I would like to tell - Don't give up! The beginning can be difficult but later you will be able to create really great apps! :)

Escape Boredom with Shuffle My Life

Do you get bored often and not sure how to relieve yourself? Well, do random tasks with Shuffle My Life and banish your Boredom. The application is offered by James Gadsby and is available for free in the Google Play Store with In-app purchases.

Shuffle My Life is simple to play. Find tasks by swiping left and perform the task. You will be awarded with points when you cleared a task. These points will help you level up and unlock tasks that are more difficult. Track your progress in the My Progress section of the app.

Shuffle My Life Screenshots

With pro version, you can do group tasks, Save the tasks to do later or get notified to do tasks. The pro version costs $ 1.99.

Great Day Readers! To give us more insights into the application development, the developer James Gadsby responded to the questions. Here are the Q&A exclusive to our readers.

1. Tell us about yourself?

I'm originally from England but moved to the USA in 2014. I'm self-taught; I have always had a passion for software that can genuinely improve peoples' lives. I worked on a web version of Shuffle My Life as long ago as 2011, and it went through several versions before I began seriously working on the Android app. I now develop Android apps for a living!

2. What was your inspiration that leads to the creation of Shuffle My Life?

I was bored, at home on a break from college, and I went for a walk at my local park. As I was doing so, I realized much of my life was stuck in a routine - the same kind of days, repeated again and again. I wanted to break out of that cycle but I didn't know how. I realized how fun it'd be to give my free time up to random chance, so I went home and created a deck of cards with random activities ('tasks') I wanted to do. I still remember that night - I had a great time learning new things, trying random hobbies and playing video games I hadn't thought to dust off in years. The next few days, I began working on a web version of the game, where a deck of cards is shuffled and a random task was chosen.

After many iterations of much the same idea, and after building the knowledge to do so, I wanted to make the game more personal and always suggest tasks that people would, and could do at that moment. So I introduced the filters that appear in the app today, and wrote an algorithm to ensure only tasks relevant to the user would show up - e.g. is it raining right now? If so, don't suggest tasks, which require lots of time outdoors. Is it nighttime? Don't suggest walking through an unknown area of the city. Is there a park nearby?

I think the above changes really added a lot to the game - before, people would be put off by tasks they simply couldn't do at the time.

3. What was the biggest challenge faced while developing Shuffle My Life?

The biggest challenge has been, really, coming up with interesting content to ensure the app stays 'balanced' in terms of tasks suggested. The technical challenges were not bad by comparison. There are almost 700 tasks in the app today, and it's becoming harder to imagine new ones. Luckily, the community is really helping this process through the task suggestion system built into the app. I'd say 80% of new tasks added come from my users, so if you're reading this, thank you!

From a technical standpoint, writing the algorithm that I mentioned above was fairly challenging. There's several moving parts and getting a good outcome for the user in terms of which tasks are available was tricky!

4. What features can be expected in the upcoming updates?

As usual, I'm working (on and off) on an iOS port of the app (release date: when it's ready), and am also working to resolve some long-standing bugs and glitches in the Android app. I have a few radical architectural changes to make, but they should make the app feel much more fluid. After that, it's really just more and more content and the possibility of localization.

5. Is there anything else you want to tell our readers?

Thank you for checking out the app! Let me know what you think; I read each and every review.